Art Climate Transition
Co-funded by the
Creative Europe Programme
of the European Union

Crowd Simulation Room

Who are ‘WE’? And what would the world look like if we got rid of the supposed distinctions between humans, plants and things?
BVDS suggests we let go of our focus on the individual and instead practice forming groups in a technological playground. Inspired by the forest, the swarm and the herd, Crowd Simulation Room explores the possibilities for humans to playfully connect with the greater whole, a vast, multitudinous organism. In so called practice space surrounded by other humans, animals, plants and inanimate objects, visitors play ‘The Game of Life’, a simulation where not the survival of the fittest but rather co-existence is key.